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Svlcvss demos, based on famous "stardust" tunel technique but some of them taken to next levels.  Source codes included.


Svlcvss D - reimplementation of Stardust tunnel, all with mirroring the lower half of the screen. Suitable for A500


Svlcvss MMXVIII - Sturdust tunnel that can actually rotate. AGA 


Svlcvss Side Track - Sturdust tunnel that shifts the lines on x axis making the curves. AGA


Source codes for engines are included. A bit messy and not commented well but the technique is actually simple so I think its not that hard to understand. However I'm here open to any questions. Source codes are in Blitz Basic. Use them freely. As I dont have much spare time, I got twins for xmas, I'd really like if someone would make a game out of this. I would connect him with gfx artist that already mastered preparing gfx for these tunnels. 

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SVLCVSS tech demos.7z 1 MB

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